Part of my aim in this project is to push through my f ears when it comes to the many stages of 3D modelling. The problem I often face is when I don't know the best method to finalise something. I have always struggled to piece together the 'correct' procedure towards making a model game-engine ready. Beyond the creation of a model, in the software Maya, I have always felt unsure on the best approach to UV unwrapping and the last steps of completing a texture for a model. In addition, the use of different software in my workflow (of which some I am more experienced at using then others), would lead to my biggest weakness... procrastination. I frequently find myself working way to long on a particular model or design and realise I'm prolonging finishing the model as I don't know how to fully complete it. Again, and again . Unfortunately, this is fuelled with the fact I regularly choose n...
A survival mystery set on-board a fishing vessel during the 1977 Alaskan Bering Sea Storm.