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Showing posts from January, 2021

Ship Shape

H appy  New Year! In my first blog post of 2021, I thought I would recap like last year and give a quick summary of the year now gone, what I'm currently doing and where I'm going with  D_ROGUE  ( as of writing)! Last year was quite productive for me, creating 3D assets for the project. I learnt new software (Substance Painter), gained new modelling skills and succeeded in tackling lots of new technical challenges. This year, I'm currently working on building the setting of the game. Onboard the F/V Scully. If last year was about building up my confidence in the 3D workflow on small assets, this year is about constructing the bigger picture. 107ft to be exact! See below for an update in screenshots. For the long-term plan, I still intend to create a working scene of  D_ROGUE. I hope to have at the least a greybox build of the main deck by the end of the year. Whether that is something that will happen by the end of 2021 we shall see! As the saying goes, 'the best way to