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Showing posts from May, 2020

Crab Renders

E arly renders of my complete game-ready R ed King Crab model.                                                                                                                                           Jason Bartlett © Overall, I am really happy with how the model turned out. Seeing as this is the first actual organic sculpt I have done since Uni, I am rather pleased with the turnaround time.                                                                                                                                           Jason Bartlett © After experimenting with Substance Painter the past few months, I have really come to appreciate the software. The layer system is very intuitive for users familiar with Adobe. Even c oming from other 3D software, within just  a few hours,  it was easy to learn.  Once done  texturing, you can use the built-in render (Iray) within seconds.