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Showing posts from October, 2020

Commodore CAT 09

O ne year ago, I revealed the name of my game art project D_ROGUE with an animation sequence to reveal the title. I created this animation in the style of a retro computer screen . Firstly, I picked this style as D_ROGUE is set in 1977. This was the year the first early computers became commercially available and the age of the personal computer (PC) was born. Secondly, I planned to have a computer set on board the fishing vessel in the game and the Commodore 'PET', released the same year, boldly  stood out when doing R&D. The Commodore PET was unique for being one of the first computers to combine multiple components such as a monitor, cassette deck (for data) and internal storage in a single all-in-one case.  The design has very distinct features and beam's late 70's retrofuturism. While I was creating the title animation, I thought it would be fun to create a fictional model of the Commodore PET and introduce it via a  loading 'splash' screen (see here ).