H appy New Year! Starting off the year with a thrust in the right direction. Quite literally. I finally finished modelling the propellers of the F/V Scully ! Back in late 2018, I created a placeholder propeller in Maya with the intention of one day completing the props, rudders and surrounding stern area. Since then, this floating, four-bladed (and completely unattached) propeller has just been lurking unfinished beneath the F/V Scully's hull for years. Unitl now. After completely remodelling the boat's decks and exterior, it felt only right to finally give this vessel propulsion and make the propeller and rudder assembly. But wait. Why model a part of the boat that will be submerged in the ocean, inaccesable, and unseen in-game? Well, why not? When life gives you lemons...make lemonade. This game art project wasn't intially about making an actual game, it was about building my portfolio, learning new techniques and pushing my ...
H ere are some full-frame Arnold renders of the F/V Scully now more or less externally complete ! After all these years, I could only ever visualise this fishing vessel finished in my head...until now! Seeing a manifestation from your imagination, brought to life through your hands and tools and captured in a single image, is profoundly satisfying. Words fail to capture the kind of peace/elation I feel after countless hours, late nights and meticulous hard work. More than seven years have now passed since I began construction. The very first thing I modelled was the bow mast (for what was then an unnamed vessel)! Seeing the 4K renders below brings a true sense of accomplishment and a big ol' smile to my face! I can just picture a foggy morning in a Seattle boatyard for its maiden launch. Although, I'm not so sure it would be watertight if I were to place my actual 3D model into water! Still, there is a loooooong way to go. UV unwrap...