Skip to main content

Row, Row, Row Your Boat

H

appy New Year!


Starting off the year with a thrust in the right direction.

Quite literally.

I finally finished modelling the propellers of the F/V Scully!

Back in late 2018, I created a placeholder propeller in Maya with the intention of one day completing the props, rudders and surrounding stern area. Since then, this floating, four-bladed (and completely unattached) propeller has just been lurking unfinished beneath the F/V Scully's hull for years.

Unitl now.

After completely remodelling the boat's decks and exterior, it felt only right to finally give this vessel propulsion and make the propeller and rudder assembly.

But wait. Why model a part of the boat that will be submerged in the ocean, inaccesable, and unseen in-game?

Well, why not? When life gives you lemons...make lemonade.

This game art project wasn't intially about making an actual game, it was about building my portfolio, learning new techniques and pushing my skills forward. I essentially wanted to challenge myself, pick up new techniques and enjoy the process along the way.

Beneath is a screenshot of the finished props and rudders. Fortunately, there were plently of references of the boats seen in the TV show Deadliest Catch below the waterline in dry dock!



Jason Bartlett ©


In the next post, I'll share my progress modelling the forepeak!


Thanks for reading :)

Comments

Popular posts from this blog

6 Yr Blog Anniversary

H appy  6th Blogiversary! Six years ago today, this project began! Over two thousand days later  (Gulp) , I'm still proud of the consistency I've maintained. I often think back to University, which instilled in me the habit of posting regularly on Blogger. Looking back, it's incredible to see how much has changed, and yet how much the core of this project remains the same.  It's not always easy, but this blog has become a vital part of my creative process and personal growth. Developing D_ROGUE has been a long journey with many challenges and lessons learned along the way. Seeing the progress over the years fuels my motivation, especially that initial drive to document my work and build a portfolio. There's still a looooooong way to go, but I'm more determined than ever. Remembering my original intent...to document my journey, share my learnings, and build a portfolio, is key. Seeing my skills grow through previous posts has been both invaluable and ...

Timeless Terror: Jaws @ IMAX (50th Anniversary Re-Issue) Review/Analysis

T he 50 th Anniversary Re-Issue IMAX screening of Steven Spielberg's  Jaws  (1975) was not just a revisit to a classic, but a thoughtful re-education and celebration of cinematic history. From the moment the MCA Universal logo and the iconic JAWS title card graced the colossal IMAX screen, the experience justified every penny. The stunning clarity plunged the audience into Amity Island’s perilous summer like never before. The enhanced resolution revealed details previously lost to small screens and the compression/conversions to old VHS and DVDs. A prime example of this is immediately apparent in the opening sequence. The day-for-night shots where Tom is running after Chrissie on the beach, is remarkably clearer. This allows for a much richer appreciation throughout. As someone with deep admiration for analogue artifacts, particularly works shot on ARRIFLEX or Panavision cameras with anamorphic lenses, this IMAX presentation elevate...

Crab Pot

For the next step of the modelling process of the crab pot, I was challenged with another huge hurdle ( to say the least). This stage was where all the painstaking problems crawled in again.  The rope. I thought making some bendy cords would be simple enough, but believe me, it was anything but. There aren't many tutorials, covering the whole modelling process to the end 'game ready' product, for rope. So, like previous obstacles I faced in the modelling stage, I used multiple methods and trial and error to find the best path.  Actually, creating a tube following a manually placed path, was the easiest part for me. I had picked this step up while at University. However, I had to manually place and move each Bezier path to form the guide lines, for yards of rope, in a natural and realistic way. Hundreds of them. I spent more hours than I would have liked, setting up the paths to guide the rope along. I kept asking myself that there must be an easier way to tie...