H
appy New Year!
Starting off the year with a thrust in the right direction.
Quite literally.
I finally finished modelling the propellers of the F/V Scully!
Back in late 2018, I created a placeholder propeller in Maya with the intention of one day completing the props, rudders and surrounding stern area. Since then, this floating, four-bladed (and completely unattached) propeller has just been lurking unfinished beneath the F/V Scully's hull for years.
Unitl now.
After completely remodelling the boat's decks and exterior, it felt only right to finally give this vessel propulsion and make the propeller and rudder assembly.
But wait. Why model a part of the boat that will be submerged in the ocean, inaccesable, and unseen in-game?
Well, why not? When life gives you lemons...make lemonade.
This game art project wasn't intially about making an actual game, it was about building my portfolio, learning new techniques and pushing my skills forward. I essentially wanted to challenge myself, pick up new techniques and enjoy the process along the way.
Beneath is a screenshot of the finished props and rudders. Fortunately, there were plently of references of the boats seen in the TV show Deadliest Catch below the waterline in dry dock!

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