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Showing posts from November, 2019

Pot Progress

While I am developing my game art project, I have been building various 3D assets to create a scene within the game engine Unity. The scene I hope to create into a playable build, will be on the main working deck of the F/V  Scully. I aim to create a grey box build that showcases the fundamentals before polishing the environment and atmosphere to that of a high quality.  One of the most  significant models on the main deck will be the many crab pots that are used to catch the king crab. I thought I would show my progress so far in the modelling stage  (see image below) , as in between other things (and life in general) it's taken a long time to model. I began by creating the body of the pot, with a human skeleton rig as a size reference. I then built up the other parts around the frame, such as all the linked rope and buoys. Again, like previous models, I had little reference to go by. There is plenty of footage of the crab pots from the televisi