R ecently I looked back at some blog posts from last year and noticed something. My overall progress in every post looked far too polished. Even my untextured grey models looked too insincere. This temptation to only show the glossy product probably stems from my pursuit of perfection that I've been confronting in recent years. In the past, I've even gone to the length of delaying numerous blog posts for weeks so I can show a more polished piece. Something stirred in me and I suddenly realised that I want to show the true authentic development of D_ROGUE to viewers, not just the final pretty results all the time. I really want to show the development as truthfully as possible with this blog. The whole goal of the game art project blog was to show the complete learning journey. Including all the highs and lows. To be as accurate as possible and portray the reality of modelling rather than an idealised version of just the outcome. I did try this brie...
A survival mystery set on-board a fishing vessel during the 1977 Alaskan Bering Sea Storm.