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Showing posts from March, 2019

Model Sheet

C reating the model sheet (blueprint plans) below, for the fishing vessel F/V Scully,  was the most difficult challenge I have had to face so far in terms of design. I had close to no reference to go by (!) other than a few photographs  of crab boats in a dry dock (out of water). The lack of  2D  examples to use, was a true test of my knowledge in technical   drawing but I loved every minute of problem solving the structure from all four views to the finished line plans; which will prove very helpful later on modelling.  Jason Bartlett © So why not choose a yacht, ferry or container ship, for this game project you might say? The fishing industry, especially crab fishing, is one of the deadliest jobs in the world. The boats they use today are engineering beasts. However, commercial fishing is a highly laborious business and any fisherman's safety is impacted from heavy machinery to (mainly) the weather.     These aspects of danger and risk s

F/V Scully

I t's bad luck to have a boat without a name. So... Here's a glimpse of the crab fishing vessel, the (F/V) Scully. I found it important to reveal the name of the  vessel first, as the core video game idea I have is featured all around and on-board this fictional boat. Jason Bartlett © The I rish surname  Scully , literally meaning 'student' or 'scholar', sat with me a long time when I first heard it in 2016; funnily enough, while I was a student. It wasn't until I needed a name for the boat in the project that I put the two together. The name also resonates with me to that of the sound of a crab; scuttling or scurrying along. More on the way soon! Thanks for reading :)

The Game

T he idea I have for this  fictional game  art project was inspired by the television show Deadliest Catch. The show documents the intense journey of several fishing boats off of the coast of Alaska during the crab fishing season. I thought, wouldn't it be interesting if one of these boats was caught up in some mystery or horror during a colossal storm. A first-person game where the player has to face all these challenges in a battle of survival against horrendous weather conditions. The story of a ship in a storm is nothing new in storytelling. Many films have captured the chaotic force of nature at sea. Perfect Storm (2000), The Finest Hours (2016) and Adrift (2018) to name a few. Yet, few video games have been focused solely on-board a boat; let alone centred around a crab fishing vessel. While doing research, I found very little on crab fishing in video games. The only ones I am familiar with are Deadliest Catch: Alaskan Storm (2008), Fishing: Barents  Sea  - K

New Project

Hello! Sometime while at University, studying Computer Games Arts, I had a vision for a video game. This idea, from 2015, would turn out to become a passion project where I mused, jotted and doodled on the sidelines of studying.  It wasn't for a further three years until I decided to actually put pen to paper (or pen to tablet in my case) and bring my idea to life.  As the quote goes, "A dream is just a dream until you decide to make it real" or "All our dreams can come true, if we have the courage to pursue them". So in Autumn 2018, I did just that. Pursued my dreams. Now I wouldn't attempt to make a whole game all by myself. That would be silly and take literally years!  I lulled over the notion of asking fellow  graduates and  freelance artists  to aid in bringing my vision to life. This would be great but several factors including money and time played on my mind...alot. Then a marvellous and well timed discovery le