Creating
the model sheet (blueprint plans) below, for the fishing vessel F/V Scully, was the most difficult challenge I have had to face so far in terms of design.
I had close to no reference to go by (!) other than a few photographs of crab boats in a dry dock (out of water).
The lack of 2D examples to use, was a true test of my knowledge in technical drawing but I loved every minute of problem solving the structure from all four views to the finished line plans; which will prove very helpful later on modelling.
Jason Bartlett ©
So why not choose a yacht, ferry or container ship, for this game project you might say?
The fishing industry, especially crab fishing, is one of the deadliest jobs in the world. The boats they use today are engineering beasts.
However, commercial fishing is a highly laborious business and any fisherman's safety is
impacted from heavy machinery to (mainly) the weather.
These aspects of danger and risk stood out to me as unique gameplay elements, and after studying the television show Deadliest Catch (where the same crab boats are featured), I knew it would be an interesting survival or horror setting backdrop.
Thanks for reading :)
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