Skip to main content

Posts

Showing posts from March, 2022

Asset Management

N ow D_ROGUE  has been several years in the making (with this week marking the third blogiversary! ), I thought it was time to do a spring clean and better organise everything. I began by cataloguing all the assets (3D models) into a table in a spreadsheet. I structured the tables by interior and exterior items onboard  F/V  Scully,  and then by area/room. I then labelled what has been completed, what I am currently working on, what there is to do and any key items (essential items that can be picked up in-game etc). All colour coded of course! This process took some time to list everything down. Planning from what will be unique items, versus what will be duplicated and copied into different areas was no easy challenge. I had to think hard about what will fill each space and make it feel lived in (without being too empty or too cluttered). So far, I have just over one hundred and eighty assets on the list! At first, this seemed like a totally unrealistic goal. At the current rate I