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Showing posts from May, 2019

Workflow Catch-up

Part of my aim in this project is to push through my f ears  when it comes to the many stages of 3D modelling. The problem I often face is when I don't know the best method to finalise something.  I have always struggled to piece together the 'correct' procedure towards making a model game-engine ready.  Beyond the creation of a model, in the software Maya, I have always felt unsure on the best approach to UV unwrapping and the last steps of completing a texture for a model. In addition, the use of different software in my workflow (of which  some I  am  more experienced at using then others), would lead to  my biggest weakness... procrastination.  I  frequently find myself working way to long on a particular model or design and realise I'm prolonging finishing the model as I don't know how to fully complete it. Again, and  again .  Unfortunately, this is fuelled with the fact I regularly choose new and challenging subjects with little or no reference to