A
fter months and months of modelling, UV unwrapping and exporting assets, it has been very refreshing to now open up Maya 2026 and experiment with all the new features.
The first thing I just had to do was to try out the latest version of the built-in ray tracing renderer, Arnold 7.4.
Excitedly, I opened up the wheelhouse interior scene, dropped in a HDRI map on a skydome light, and experimented with all the settings. I increased the brightness of the lights in the attribute editor (as it is an interior space it will be inherently darker), and played around with the number of samples to improve the overall image quality (more iterations for rays to bounce and do their thing).
I'm incredibly pleased with how these greyscale renders of
the wheelhouse below turned out. They not only bring the space to life visually, but also motivate me to get back into the creative flow.
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Jason Bartlett © |
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