M
odelling the forecastle, especially where the hull curves up to meet the bow top, presented unique topology challenges. After completing the bow, I was able to use this, in unison with the original model, as a template guide to recreate the forecastle.
For those unacquainted, a forecastle is the forward upper deck of a vessel. Historically, it served in medieval times as a defensive stronghold and for archers. Today, it is used for anchor and mooring operations. On the F/V Scully, the forecastle is just that, an area for the bow mast, anchor winch and mooring bollards.
A zone with a sparsity of reference photos, I had to piece together parts from different crab fishing vessel images in order to complete the section. There was also a fair bit of mirroring assets. As this area of the boat is mostly symmetrical, it helped massively speed up the process.
There were several factors I had to consider when modelling this odd area. From vital aesthetics like the placement of the scuppers (holes on the side to allow water to drain off), to gameplay elements such as how the player might navigate through this space (allowing plenty of room for movement).
I found making the vertical frames (or ribs) that support the railing below surprisingly satisfying. I believe this is because it creates a sense of reinforced strength, ready to plough through the toughest waves the Bering Sea can throw at it!
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