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Showing posts from June, 2025

Maya Migration

A s my Maya LT license is due to expire in the next few months, I'm faced with the daunting task of migrating all my files from Maya LT to Maya Indie. Maya LT, being a limited "lite" version of the software, does not fully support cross-compatibility of its scene file type (.mlt) with other versions of Maya. Which absolutely sucks. This means that all the files I have ever created in Maya LT over the past FIVE years must be exported and organized before moving over to use Maya Indie. As well as this, I think it is good to just back up everything as FBX files (a widely used file format that efficiently stores 3D model data). This migration process is truly a mammoth undertaking, demanding all my attention and energy. I've had to put all ongoing project progress on hold just to prevent possibly losing years of work, as Maya LT's native scene files won't be fully supported in the full release Maya and will become inaccessible as of September 2025. Ugggh. To p...