F isheye view of the F/V Scully Galley. This digital line art is an early concept of what the galley (kitchen/cooking area) could look like onboard the fishing boat. It also acts as a glimpse at what the first-person view could look like for the player in the game. Jason Bartlett © I decided to create the fisheye effect because it adds an immersive view of being inside the confines of the boat. Additionally, it creates a sense of scale for the viewer; that you otherwise would not get in a traditional perspective sketch. I was inspired by the American artist Paul Heaston who sketches fisheye point-of-view perspectives. I really enjoyed figuring out where distortion takes place, imitating a really wide-angle lens. Thanks for reading :)
A survival mystery set on-board a fishing vessel during the 1977 Alaskan Bering Sea Storm.