F
isheye view of the F/V Scully Galley.
This digital line art is an early concept of what the galley (kitchen/cooking area) could look like onboard the fishing boat. It also acts as a glimpse at what the first-person view could look like for the player in the game.
I decided to create the fisheye effect because it adds an immersive view of being inside the confines of the boat. Additionally, it creates a sense of scale for the viewer; that you otherwise would not get in a traditional perspective sketch.
I was inspired by the American artist Paul Heaston who sketches fisheye point-of-view perspectives. I really enjoyed figuring out where distortion takes place, imitating a really wide-angle lens.
Thanks for reading :)
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