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Showing posts from April, 2025

Stateroom Progress

F ollowing the excellent progress of the interior decks, I turned my attention to modelling the captain's stateroom. The stateroom, or captain's quarters, on the F/V Scully serves as the captain's personal cabin. Often slightly larger than standard crew cabins, it is typically the most luxurious and personalized cabin space on a vessel. It's not only where the captain rests but also works. One of the blessings (and curses!) of modelling an entire crab fishing vessel, is translating its functional, compact design into a 3D environment for a video game. Ensuring scale and proportions feel right within such a confined yet vital space, which the player will navigate, is key. It's more than just carefully placing objects; it's about conveying a unique atmosphere and lived-in functionality that the player will experience. My focus has been on capturing the basic essence of this room. The built-in bed, stylish table and lounge chair, as well as the various wall storag...