F
ollowing the excellent progress of the interior decks, I turned
my attention to modelling the captain's stateroom.
The stateroom, or captain's quarters, on the F/V Scully
serves as the captain's personal cabin. Often slightly larger than standard crew
cabins, it is typically the most luxurious and personalized cabin space on a vessel.
It's not only where the captain rests but also works.
One of the blessings (and curses!) of modelling an entire crab fishing vessel, is translating its functional, compact design into a 3D environment for a video game. Ensuring scale and proportions feel right within such a confined yet vital space, which the player will navigate, is key. It's more than just carefully placing objects; it's about conveying a unique atmosphere and lived-in functionality that the player will experience.
My focus has been on capturing the basic essence of this room. The built-in bed, stylish table and lounge chair, as well as the
various wall storage solutions, have all now taken shape. With the stateroom's
core layout nearing completion, the interior of the F/V Scully is truly
starting to come to life and feel like a proper thing!
Below are some work-in-progress screenshots. The positioning
and orientation of the openable doors were probably the most challenging
part of this interior. Despite this, finally getting the blockout complete and overall feel just right for the stateroom and other cabin rooms is a huge
step forward!
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Jason Bartlett © |
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Jason Bartlett © |
![]() |
Jason Bartlett © |
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