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Showing posts from March, 2026

Asset Optimization

A bout a year ago I posted my top tips for UV unwrapping  (see here ).  Since then, I’ve FINALLY started working through my backlog of models and texturing them (some of which I created five years ago…where has the time gone?!). While prepping these assets, I spotted some un‑optimised geometry that needed fixing. This then felt like the perfect opportunity to share a few more tips on how to shave off the  poly count. Like UV unwrapping, model  optimization  is a necessary evil. However, unlike UV unwrapping, you can adopt what I like to call the 'polygon janitor' mindset  whilst  you build the model. Here are five tips I've found particularly helpful while mopping as you model: Pre-visualization:  Before you start moving pixels, picture how your asset may look like untextured in wireframe view. Visualize the curves and edges. Is this a hero prop or a background asset? Are there specific areas that need more detail? How close will the viewer/c...