Right from the start of my vision, I knew I had to create a 3D model of a boat. Whether that was towards paint-over concepts, illustrations, renders, or for a first-person on-board experience , I knew a fishing boat would be at the heart of the video game. Below is a side view of the Scully 's hull in its early stages; within the 3D modelling software Maya. Behind the highlighted model, is the image of my m odel sheet ( see here ) which I used like a blue print to work and build up from. One of the greatest challenges while modelling the vessel for me, was not having any clear reference other than my model sheet and a few photographs to work from. This was okay to an extent but several features below the water line, for this type of fishing boat, are not well documented. This was a real test and I spent a great deal of time trying to interpret 2D images into a 3D space to the best of my ability. Another thing I struggled wit...
A survival mystery set on-board a fishing vessel during the 1977 Alaskan Bering Sea Storm.