This
is the orthographic design I made for the fore (bow) of the fishing vessel Scully. I had difficulty presenting it with a cut-out effect from this perspective, as the boat bow shape became unrecognisable. I fixed this by not splitting the outer hull in half completely; retaining the bow curve in this view.
Jason Bartlett ©
Like in my previous aft design (see last post) I've presented each deck by reducing the transparency of the others.
Jason Bartlett ©
Here we have the forecastle level which is raised high to accommodate more room, and at the same time, protect the boat from oncoming waves.
Jason Bartlett ©
Next is the forepeak deck. I really enjoyed working on smaller details such as the open door and ladder down to the bottom deck hold.
Jason Bartlett ©
Again, like last time, I focused on working out possible player navigation and effective routes for gameplay which I have highlighted in red.
I intend to come back to the two orthographic parts to add in smaller assets as well as work out interior layouts.
I will continue to make every effort possible to get into the games industry and hope an opportunity arises, while I work in my spare time, building my portfolio with this project.
I will continue to make every effort possible to get into the games industry and hope an opportunity arises, while I work in my spare time, building my portfolio with this project.
Thanks for reading :)
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