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Fore Designs

This
is the orthographic design I made for the fore (bow) of the fishing vessel Scully. I had difficulty presenting it with a cut-out effect from this perspective, as the boat bow shape became unrecognisable. I fixed this by not splitting the outer hull in half completely; retaining the bow curve in this view.


Jason Bartlett ©

Like in my previous aft design (see last post) I've presented each deck by reducing the transparency of the others.


Jason Bartlett ©

Here we have the forecastle level which is raised high to accommodate more room, and at the same time, protect the boat from oncoming waves.


Jason Bartlett ©

Next is the forepeak deck. I really enjoyed working on smaller details such as the open door and ladder down to the bottom deck hold.


Jason Bartlett ©

Again, like last time, I focused on working out possible player navigation and effective routes for gameplay which I have highlighted in red.

I intend to come back to the two orthographic parts to add in smaller assets as well as work out interior layouts.

will continue to make every effort possible to get into the games industry and hope an opportunity arises, while I work in my spare time, building my portfolio with this project.



Thanks for reading :)

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