Once
I decided to announce the name for my game art project D_ROGUE, I planned to do a reveal animation to launch the title. This was an exciting challenge as I had not animated anything since my time at University.
Before I created the animation, I had to create a title logo and encompass it in a certain look and theme to fit the setting.
D_ROGUE is set during the late 70's. The decade of the personal computer, roller skates and disco.
I looked at ideas from the era to incorporate the new title into an animation (minus the roller skates). After some time researching, I found the personal computer idea kept sticking out for me. It wasn't because that seemed to be the easier-to-animate route (which it was anything but). However, I found its features fitting for the game and genre.
You may be wondering how does a retro computer fit into a survival mystery set out in the ocean then?
I'll get to that in a bit.
While looking for a font for the title from the 1970's, I found some illustrated images from NASA. The illustrations had quite bold modern-like lettering but without any serifs which created an imposing impression that fitted perfectly.
I just had to somehow find the name of the font!
When I finally found the font (or a very similar one at that) I used this as a base template to edit over in Photoshop, and finish to a high quality PNG (as seen here). I could then reuse this later in any other work I produce.
After some more R&D, I looked into the very first personal computers that became more common into the 80's; such as the Apple II, TRS-80 and the Commodore PET. The green phosphorus text and interface of the Commodore PC felt ideal to create the mood I was after.
Mysterious.
With this in place, I then created the animation using Adobe Photoshop and Adobe Premiere. If you have yet to see the animation video, I highly recommend viewing it here before I discuss it in detail below.
Here are nine key frames from the final animation sequence. I got the idea, to incorporate the logo as a title card for a program starting up (the program being the project), after researching early personal computers from the late 70's.
Above we have the initial splash screen image. The model of the Commodore is called CAT 09. A slightly modified version, I thought was fun to incorporate with an ASCII art effect (funky 3D text) I made in Photoshop.
Above is my version of the Commodore interface. Roughly the equivalent of a desktop screen, this is the search directory of early PC's. I created the movement of the cursor and static interference by using the timeline feature. In addition to this, I multiplied numerous layers with different opacities and subtle position changes.
Jason Bartlett ©
Here is the main title card. I took inspiration for the colours from the Commodore 64 (a later PC version with a palette of 16 colours). I really liked that the graphics of the 64 had this frame border to it. To create the glitch effect after the title reveal, I just had fun experimenting with certain warp and distort features till I was happy with the outcome. While also not forgetting the distinct interlaced horizontal lines and some extra static for good measure!
Jason Bartlett ©
I really wanted to push how distorted the image could get, to create a more unnerving glitch effect. I did this by playing around with certain features in Photoshop till I got an early result to that of the image above. I added a distort effect several times to half of the image (which turned out like a hellish water wake) and by accident, selected a blending mode that turned the pale ultraviolet to crimson red. Fantastic.
Finally, to complete animation, I had to render all the individual clips in Photoshop and then stitch them together in Premiere. To create the audio, I used a combination of techniques to achieve the retro sounds. From personal foley work from Uni, to free stock effects, I really enjoyed creating the accompanying sounds and creepy noises that help cohesively bring the animation to life.
So back to the question. How does a retro computer have anything to do with a survival mystery set out in the ocean? The Commodore CAT 09 has a key role in the game narrative on board the F/V Scully!
More to be revealed in the near future!
More to be revealed in the near future!
Thanks for reading :)
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