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King Crab

I
between working on multiple pieces of art for D_ROGUE, I have been sculpting this Alaskan king crab model.


                                                                                                                                         Jason Bartlett ©

As this model won't be seen up close too often, I haven't spent all that long on the finer details in the modelling stage.


                                                                                                                                         Jason Bartlett ©

I started with a basic cube for the body and went from there; following as many references as I could find. I used the built-in sculpting tools in Maya to mould and shape the crab.


                                                                                                                                         Jason Bartlett ©

As you will know, if you've read some of my other posts, I have a tendency to create things that are a new obstacle. Either, they haven't been documented well enough or have never been made into 3D assets before. But I love a good challenge...so here we are!

In the next post, I'll cover the UV unwrap and the texturing process in detail, using my new software of choice, Substance Painter!


Thanks for reading :)

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