Skip to main content

Polaroid 1500 Land Camera Renders

A

fter being away from blogging for almost a whole year, it's great to be able to get back into it and share my latest artwork for D_ROGUE. A Polaroid camera!

Onboard the F/V Scully will be numerous crew personal possessions. Things from cigarettes to books, to clothing and other miscellaneous items. One of the more interesting items of these in the cabin area, happens to belong to the protagonist. A Polaroid 1500 Land Camera.

As an avid photographer and vintage camera collector, I just couldn't resist putting in a camera model in the game! I just had to think of a way to incorporate it into the world.

One of the most distinctive cameras of the same decade D_ROGUE is set in, was the Polaroid. What made me feel like this would be quite feasible to recreate digitally was that I own a Polaroid (a 'The Button') that is almost identical in design and form to the 1500 model from 1977. Unlike a lot of previous models where reference material online was scarce, I had the real thing...in the palm of my hand.

Furthermore, I was pleasantly surprised how quickly I modelled the camera. Having the real-world object to inspect up close made a huge difference. I was able to plan and visualise the model's entire topology as well as use the camera for accurate texturing reference later on. Win win.

Here are the final renders of the model. I thoroughly enjoyed recreating all the decals, logos and lens markings as accurately as I could. I wanted to give the camera some light wear and make it looked used by a young greenhorn fisherman (but only by a few months). 


Jason Bartlett ©


Jason Bartlett ©


Jason Bartlett ©

Jason Bartlett ©


Jason Bartlett ©


Jason Bartlett ©


Jason Bartlett ©


Jason Bartlett ©


Jason Bartlett ©


Jason Bartlett ©


Jason Bartlett ©

For the Polaroid geeks out there that may have picked up on it. I know. The 1500 model is an international version of the American Pronto! So how would the protagonist get a hold of one? You'll have to wait to find out!!


Thanks for reading :)


P.S. Yes, I very much look forward to adding polaroid photos all around the F/V Scully in the final game!

Comments

Popular posts from this blog

6 Yr Blog Anniversary

H appy  6th Blogiversary! Six years ago today, this project began! Over two thousand days later  (Gulp) , I'm still proud of the consistency I've maintained. I often think back to University, which instilled in me the habit of posting regularly on Blogger. Looking back, it's incredible to see how much has changed, and yet how much the core of this project remains the same.  It's not always easy, but this blog has become a vital part of my creative process and personal growth. Developing D_ROGUE has been a long journey with many challenges and lessons learned along the way. Seeing the progress over the years fuels my motivation, especially that initial drive to document my work and build a portfolio. There's still a looooooong way to go, but I'm more determined than ever. Remembering my original intent...to document my journey, share my learnings, and build a portfolio, is key. Seeing my skills grow through previous posts has been both invaluable and ...

Boat Bow

U nlike the relatively rectangular mid-section, the curvature of the bow demanded a lot of attention to model correctly. Accuracy of the  F/V  Scully's  bow was paramount, as the front of the boat defines the vessel’s silhouette but also its ability to cleave through the sea. I was determined to get this to feel right and improve upon my first attempt from back in 2019. To achieve this, I scoured hundreds of images of crab boats, just to find at least one with a clear angle in dry dock below the water line  for reference .  I then stumbled upon a couple of images of a boat undergoing repairs with its hull plating partially removed. This was a massive breakthrough, offering a much better understanding of the reinforced internal structure. What’s more, the reference image just so happened to be of the fishing vessel seen in the TV show Deadliest Catch I originally based the F/V  Scully on…the F/V  Kodiak ! Following the reference image, I actually laid o...

Forepeak Progress

F ollowing on from the progress made modelling the bulwarks of the  F/V  Scully's  main  deck, I continued along towards the bow. Below we have the forepeak. This is the very most forward section of a boat, typically used in crab fishing vessels for frozen bait, general storage and essential machinery. The process of bringing the forepeak to life involved not just creating its fundamental shape, but also considering the practicalities of its function for authenticity; much like the rest of the boat. Given how vital this area on the boat is, I made sure to pay careful attention to the steel plating and seamless transition from the sides upwards .  The forepeak, in particular, has to look integrated with the rest of the deck and feel like it is capable of withstanding the constant battle with the elements; visually reflecting both its inherent strength and industrial purposes. Jason Bartlett © Next time, I concentrate very hard on getting the bow just right (that'...