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Eveready Captain Flashlight Renders

I

t has been a substantially long time since I was able to create a personal piece in less than a week. Recently, I had intended to return to modelling the complex machinery for onboard the F/V Scully but felt like I could achieve something small, as well as refined, in a short period of time. Which is just what I did.

While researching into possible crew possessions from the 70's, I stumbled across this flashlight. The 'Eveready Captain'. Instantly, three things stood out to me. One, I had to add this awesome shiny retro torch into the game. Two, the geometry seemed simple enough to replicate quick in 3D. And three, I mean, it couldn't be more fitting...it's called 'Captain'. Nuff said. 

As for references, I was able to find quite a lot of high-quality images online to work from. The main challenges I faced were, replicating the ribbed body without adding too high of a poly count and getting the steel/chrome texture right.   

Below are the final renders of the model. I really enjoyed recreating the printed and engraved logos as best I could. As like other props I've worked on for D_ROGUE, I aimed at adding some light weathering to make it looked used (but only ever so slightly to give it some realism).


Jason Bartlett ©


Jason Bartlett ©

Jason Bartlett ©


Jason Bartlett ©


Jason Bartlett ©


Jason Bartlett ©


Jason Bartlett ©

Jason Bartlett ©

Jason Bartlett ©


Jason Bartlett ©


Jason Bartlett ©

Above is a good close-up of some of the light wear I added to make the model look less factory new. I really enjoy adding the smaller details like scratches, grime, dirt and dust, as it makes all the unique surface features stand out!



Thanks for reading :)

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