I
t has been a substantially long time since I was able to create a
personal piece in less than a week. Recently, I had intended to return to
modelling the complex machinery for onboard the F/V Scully but felt
like I could achieve something small, as well as refined, in a short period of
time. Which is just what I did.
While
researching into possible crew possessions from the 70's, I stumbled
across this flashlight. The 'Eveready Captain'. Instantly, three things stood
out to me. One, I had to add this awesome shiny retro torch into the game. Two,
the geometry seemed simple enough to replicate quick in 3D. And three, I mean,
it couldn't be more fitting...it's called 'Captain'. Nuff said.
As for
references, I was able to find quite a lot of high-quality images online to
work from. The main challenges I faced were, replicating the ribbed body
without adding too high of a poly count and getting the steel/chrome texture
right.
Below are
the final renders of the model. I really enjoyed recreating the printed and
engraved logos as best I could. As like other props I've worked on for D_ROGUE,
I aimed at adding some light weathering to make it looked used (but only ever
so slightly to give it some realism).
Jason Bartlett © |
Jason Bartlett © |
Above is a good
close-up of some of the light wear I added to make the model look less factory
new. I really enjoy adding the smaller details like scratches, grime, dirt and
dust, as it makes all the unique surface features stand out!
Thanks for reading :)
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