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Cabins Progress

M

oving into 2025, the F/V Scully's interior is starting to take shape! Over the past weeks, I've shifted focus towards modelling the cabin deck, aiming to create a believable and lived-in space the player will be able to explore.

My aim is to create an authentic environment onboard the F/V Scully. This means going beyond simple walls and floors, and meticulously modelling the tools and equipment that define a hard-working life at sea. While machinery and navigation equipment depict the workplace, it's the personal effects of the crew that are crucial to capturing the lived-in authenticity of the space; grounding the reality through human connection.

These details aren't just visual clutter; they are storytelling elements that hint at the lives and personalities of the crew.  As the game unfolds, players will examine these objects to unravel the mystery through clues and fill in the gaps of the larger picture. Therefore, the cabin rooms are key to helping players connect with the overarching story. Furthermore, the actual gameplay will begin on the cabin deck. So the cabin rooms are just as vital to the game's narrative as the wheelhouse!

I've been carefully researching the main features of real fishing boat cabins, paying close attention to spatial layouts, storage solutions, and the placement of personal items. It's a slow and methodical process (as everything else!), but as these rooms begin to take shape, it's rewarding to see them slowly materialize. I'm excited to see how they contribute to the overall atmosphere of the game. I aim to make players feel like they're stepping through a genuine fishing boat, experiencing the world through the eyes of the crew.

As development continues, I'm excited to see how these interior spaces come together, creating a convincing and immersive setting for players to explore.

Below are a few work-in-progress screenshots including the protagonist's cabin room, the cabin deck corridor and a before and after of the washroom basin!



Jason Bartlett ©

Jason Bartlett ©

Jason Bartlett ©


Next time, I'll share screenshots of my progress UV unwrapping various assets!


Thanks for reading :)

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