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ontinuing my recent focus on the cabin deck and its various sleeping quarters, I've been working on something essential we all use daily. A toilet!
F/V Scully's toilet, washroom or 'Head' (a nautical term originating from the location of toilets on early sailing ships) has been a surprisingly challenging, narrow space to model. It's actually been a great exercise in understanding spatial constraints and practical design.
In a cramped environment like a boat, every inch of
space counts, and even the spatial layout of the toilet reflects the
practical realities of life at sea. I poured over loads of reference photos and plans of real fishing boat toilets to get a feel for how these spaces are
configured.
Beyond basic fixtures, I've looked into the small details that add character and hint at the lives of the crew. What kind of storage solutions would there be? Where would they store their personal items? Would there be handrails in certain locations for support in rough seas? Details like this help ground the space in reality and connect the player to the world.
Here are some screenshots of the Head. Most of the fixtures are based on actual 60's and 70's designs. I found both the modelling and layout of the toilet (W/C) and basin the hardest parts. On the other hand, the shower was so simple and straightforward I had it complete within a quarter of an hour!
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Jason Bartlett © |
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Jason Bartlett © |
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Jason Bartlett © |
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