B elow are renders of the rope coiler for the deck of the F/V Scully fully textured and complete . This was another one of those builds that lacked any close-up reference of the mechanical parts. These coilers are commonly seen in the TV show Deadliest Catch, as they are situated right where all the action happens on the main deck. Luckily, I discovered a PDF plan of one online, which helped for all the complex geometry; such as the motor and pivoting arm. I really enjoyed weathering this piece. As it is close to the starboard side near all the spray of the ocean, I created lots of rusty patches, dinks from wear and tear, as well as, muddy grime from the rope brought up from the sea floor. One of the main parts I focused on optimising, was the tyre. I knew m odelling all the geometry for the treads of the tyre would be both time consuming and unnecessarily heavy on performance in the game. Instead, I simply replicated the treads by creating a height map. I did this by finding i
I t has been over eight hundred and thirty five days since I began modelling the hydraulic crane (amongst many other things in my spare time) and I can finally say I have completed texturing it! This was without a doubt one of the hardest pieces of machinery to construct so far for D_ROGUE. Not only due to the number of parts involved (over one hundred individual pieces) but also the lack of any decent close-up reference. Almost every photo taken of a hydraulic crane, on board the boats seen in the TV show Deadliest Catch and elsewhere online, are either too far away or out of focus. I chose the F/V Saga crane as this was the most 'well-documented'. Eventually, it came down to just hours of staring at blurry images, learning all the major components, as well as a bit of creative licence! Here we have the final renders of the model below. I quite enjoyed weathering parts such as the hatch and lifting hook; adding a story with all the scratches, dinks and rust. I was careful not