O ver the course of 2024, the F/V Scully's interior has steadily gained depth and detail through not only the fishing boats structure, but also its individual assets. Below you can see a selection of various pieces of equipment I've been focusing on that would have been crucial to the vessel's operation in the 70's. For example, the handheld walkie-talkie. I paid particular attention to finding a model that not only looks like it means business but also reflects the period it was originally made in. Similarly, another model, the tape drive, is so distinct with its mechanical buttons, knobs and details, its sole presence serves as an essential visual cue to the era the game is set in. As mentioned in my last post, I feel this attention to small details is essential to create a rich and believable environment, ensuring each element, no matter how seemingly minor, contributes to the overall immersive experience. As the asset collection grows, I've increasingly fo...
O ne of the most enjoyable interior spaces of the F/V Scully to model so far has been the galley. This is the heart of the fishing vessel, serving as both the kitchen and the crew's lounge area. My primary inspiration was the galley of the F/V Saga, as seen on the TV show Deadliest Catch. While I do replicate pre-existing elements, drawing heavily from real-world references, a significant part of the interior design process involves reverse-engineering features to accurately reflect the late 70s setting. For instance, the kitchen appliances underwent a deep dive, from the specific oven models to the design of the taps (faucets for any Americans reading). I've ensured that (almost) everything looks like it belongs from the 70s, rather than from a modern boat. This approach to even the smallest of details is central to creating an authentic experience. Additionally, the challenge with this space was not simply to model a k...